About Me
← In this picture I was about to receive my first console and video game: The Legend of Zelda: A Link to the Past and the SNES. Since then, every game became an opportunity to explore a new world, and from that moment I knew I wanted to create one myself someday.
Growing up, most of my gaming experiences were deeply social and collaborative. From gathering at a friend’s house to finish a game together, to years of playing Dungeons & Dragons and raiding in a world top 50 guild in World of Warcraft during Burning Crusade through Cataclysm, I became fascinated with how interactive experiences shape teamwork, mastery, agency, and emotional engagement between players.
Before transitioning into game development, I spent over 12 years working in advertising — first as a Copywriter and later as a Creative Director — collaborating with more than 50 international brands. That experience strengthened my skills in communication, iteration, visual direction, and audience engagement.
My main interests in game development are Level Design, Narrative Design, and Worldbuilding, with additional focus on Systemic Design and UX. I’m also actively involved in game development communities through playtests, feedback sessions, and collaborative design discussions focused on AAA-level workflows.
Outside of game development, I’ve been a guitarist for many years and regularly attend stoner, doom, psych, and experimental music concerts. I also practice weightlifting and transcendental meditation.
Reading and continuous learning are a major part of my process. Since beginning my transition into game development, I’ve focused heavily on studying game design, narrative design, systems, UX, psychology, architecture, and tabletop design through both books and practical analysis.
These are some of the books that shaped the way I think about games and design — this list will keep evolving:
The Art of Game Design – Jesse Schell
Game Balance – Ian Schreiber & Brenda Romero
The Gamer’s Brain – Celia Hodent
Advanced Game Design – Michael Sellers
Architectural Approach to Level Design – ChristopherTotten
Clockwork Game Design – Keith Burgun
Building Blocks of Tabletop Game Design – Geoffrey Engelstein & Isaac Shalev
Designing Games – Tynan Sylvester
Narrative Design – Michael Breault
A practical guide to Level Design – Ben Bauer
Game Writing – Chris Bateman
Professional Techniques for Videogame Writing – Wendy Despain
Players Making Decision – Zack Hiwiller
Steven Swink – Game Feel
Pre Production Blueprint – Alex Galuzin
Game AI Uncovered – Paul Roberts
The Definitive Game Narrative guide – Brian Kindregan & Diandra Anne Lasrado
Introduction to Game Design Systems – Dax Gazaway
Among many TTRPGs rulebooks.